3 Common App Delivery Myths in a Mobile-First World

Author: Amitabh Sinha

Publish on: Oct 8, 2015 10:42:04 AM

(This post is an update of a popular post from May of 2015)

End User Computing was “simple” until 2006:

  • IT bought PCs
  • IT managed PCs
  • IT delivered apps to PCs
  • End Users worked on PCs

Today everything has changed and will continue to evolve:

  • There are Multiple OS: iOS, Android, Windows PC, and Mac
  • Devices are Mostly Unmanaged (80%) and mostly mobile
  • There are Multiple App Types: Web, Windows, Network Shares, Hybrid, and Native
  • Applications can be run as SaaS or On-premises 

In this mobile-first world, how does IT securely deliver apps and data to any device? 

Mobile App Delivery Problems

We see three common myths as we talk with IT experts:

  1. Believing Mobile-First = Mobile-Only: Even in consumer applications, end users use multiple devices (PCs, tablets, and phones) to consume and create content.  Why would enterprise application usage be any different? Business users will need phones, tablets, PCs, and Macs for different tasks.

  2. Thinking Device Management is the Solution: Already more than 80% of the devices in the world are user-owned. End users want to retain the ability to use their personal devices as they see fit. It's unlikely that IT can afford to give every end user a second device, and even more unlikely that end users will carry two devices. Hence, IT needs to look for solutions that don't need to manage the device in order to solve the app-delivery problem in a mobile-first world.

  3. Solving the problem with on-premises legacy software solutions: The endpoint computing world is moving 10x faster than the PC model. A legacy on-premises solution will struggle to keep pace with the rapid evolution of devices.

Do you agree? Would like to hear your thoughts.


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